Showing posts with label toys. Show all posts
Showing posts with label toys. Show all posts

Thursday, April 23, 2020

Hero Forge in Color

The beta of the color version of Hero Forge is available to those of us that backed the Kickstarter, and I have been having fun playing with it. It really has a lot of options. Here are some of things I've done so far:


This is a Demonlander (Tiefling) Sorcerer from my Land of Azurth campaign.


Here's another character from that campaign. He has a shield with a hole to a void between dimension affixed to it. Maybe once the decals are added, I'll have a better way to represent that.


This is a recreation of an 80s Remco action figure, The Jewel Thief (part of there Conan line). The toy was made of translucent plastic, so I gave his body a red jewel color/texture, which turned out pretty well but may not come through so well in the picture.

I'm interested to see what the color will look like printed for the characters from my game.

Friday, March 15, 2019

Maps of Eternia

Check out a couple of the maps put out as posters with the Masters of the Universe Classic line. Plenty of good adventure fodder to be had!

Here's Preternia (get it?):


And for your sci-fi or space opera needs, here's the "Extent of the Horde Empire":


Sunday, April 30, 2017

Fertile Gaming Ground Seeded with 80s Toys

The eighties is a time famous (or infamous) for toy properties with synergistic multi-media marketing. It seems like every one of them came complete with cartoon series and comic book in addition to the usual merchandise. None of these got role-playing game tie-ins. That’s a pity, because several of them had some potential...well, at least some potential elements suitable for stealing.

Everyone  thinks of the big guys like Masters of the Universe, G.I. Joe (which my friends and I did make an rpg for back in the day, based on TSR’s action table games), and Transformers. Those are all good, but let's dig a little deeper...


Inhumanoids tells the story of an armored-suit-wearing group of scientists fighting a trio of newly re-awakened part kaiju, part Lovecraftian, subterranean monsters--the Inhumanoids. The scientists are aided by the surviving members of ancient, prehuman races, who had imprisoned the monsters in the first place. Armored heroes battling subterranean monsters? The rpg applications ought to be obvious.


The Saga of Crystar, Crystal Warrior played with the timeless brother against brother theme, as a personalization of the very rpg-like battle of Order against Chaos. The heroic brother, siding with Order, and his retinue get turned into living crystal. The other brother sides with chaos, and he and his cronies get turned into rock/magma. Both of them got a wizardly advisor, too. Crystar probably doesn’t warrant its on game, but crystal-men and magma men would be pretty cool editions to an already existing one.

In a similar “novel character conception” vein, is Sectaurs. It’s another fantasy, though this is one is perhaps a post-apocalyptic science fantasy taking place on a distant planet. The current natives have insectoid characteristics--the good guys are humans with antenna and compound eyes, while the nasties are more insectoid humanoids. Both sides use giant insects are mounts, and use carapace-derived armor and weapons. There are also the “Keepers of the Way,” a secret society trying to resurrect the lost knowledge of the ancients and pull the world out of medievalism. Sectaurs might make a good campaign, but insectoid humans could easily just be a reskinning of elves.

There are so many other possibilities. Particularly, if wander a bit and outside of the cartoon-promoted big guys.  Remco’s Pirates of the Galaxseas had little going for it beyond the name, but that name is really cool. Golden Girl and the Guardians of the Gemstones was like She-Ra but with a more classic barbarian aesthetic, which is something, I guess:


For the intersection of utter imaginative craziness and utterly poor toy design, we need look no farther than The Other World, where all the action figures were bendies, but the creatures were all of the “this has to be a D&D monster already” variety. Exhibit A being our friend Froggacuda, here:

Thursday, July 7, 2016

Treasures from the Sectaurs

These are model sheets for the Sectaurs cartoon. The items depicted here should had a little post-apocalyptic strangeness to any treasure haul:




Find more here.

Thursday, August 14, 2014

Collect Them All!


Do you remember these STRANGE STARStm  action figures from the early 80s? There was this guy, the robot and the green woman--and a bunch of aliens.

Probably not (though if you do, email me) because, as far as I know, they don't exist. This is a super-cool promo bit done by the ever talented Lester B. Portly featuring artwork by Eric Quigley. And before you ask, rest assured work on Strange Stars continues.  We aren't just playing around.

Wednesday, September 7, 2011

Warlord Wednesday: Animated Interlude

My issue by issue review of DC's Warlord will return next week.  Today, take a look at these pics related an appearance by Travis Morgan and friends (and enemies) in the Justice League Unlimited cartoon:

A turn around of the Jennifer Morgan design for the episode by Zealand (Steve) Jones.

A cameo by Machiste, Mariah, and Shakira from the episode.

A rather barrel chested Warlord action figure.

Tuesday, September 14, 2010

They Came From Inner Space

Spurred by my discussion of ‘80s toylines as gaming inspiration, Scott mentioned the Micronauts as another possibility, and set off a chain of enthusiastic agreement from just about everyone else. For me, the Micronauts of the Marvel comic are what I remember most fondly rather than the Mego toys than spawned it.

The cover to Micronauts # 1 (January 1979) shows the influence of Star Wars as much as the toyline. Particularly note black armored Darth--uh, Baron--Karza menacing the heroes. The similarities don’t end there. There are two droids (Biotron and Microtron), a princess (Marionette), and a hero who taps into an enigmatic, quasi-mystical force (The Enigma Force).

Despite those similarities, Micronauts has a lot of interesting ideas of its own, though the basic set-up is pure space opera: Commander Rann returns from a 1000 year (mostly suspended animation) exploration of molecular-model resembling worlds of the Microverse (a “sub-atomic” universe), to find his old teacher (Karza) has led an insurrection and become dictator of Homeworld. Rann teams up with the overthrown royals, Princess Mari (Marionette of the Farah Fawcett hair), and Acroyear (armored warrior of Spartak), and Bug, insectoid wisecracker.

A simple story, sure, but it's the details that really make it work. Baron Karza’s coup was supported by much of populace because he promised them immortality through the use of his DNA-altering Body Banks, which he also uses to make inhuman soldiers from political enemies. The Acroyear people of Spartak are the obligatory warrior race, and are never seen outside of their cool armor. They've also got slightly oversized mediveal weaponry sorrounded by energy and Kirby dots.  Unlike Darth Vader, Karza has a white armor-clad opposite number in the person of Prince Argon.

Micronauts had 57 issues of its original run. That was followed by a crossover limited series with the X-Men. The final series, Micronauts: The New Voyages, had writer Peter Gillis and artist Kelley Jones taking the team out of their familiar haunts and into unexplored regions of the Microverse. It’s a well written series, though strikes a different chord than the space operatic original, and serves to “finish” the Micronauts story.

So fan of the toys or no, those with an interest in, or looking for inspiration for, classic seventies cinematic space opera, ought to give Micronauts a look.

Monday, September 6, 2010

Out of the 80s, Out of the Toy Chest

The eighties is a time famous (or infamous) for toy properties with synergistic multi-media marketing. It seems like every one of them came complete with cartoon series and comic book in addition to the usual merchandise. Very few (okay, none) had role-playing game tie-ins. That’s a pity, because several of them had some potential...well, at least some potential elements suitable for swiping for rpg inspiration.

Everyone will immediately think of the big guys like Masters of the Universe, G.I. Joe (which my friends and I did make an rpg for back in the day, based on TSR’s action table games), and Transformers. Those are all good, but I’m going to dig a little deeper...


Inhumanoids tells the story of an armored-suit-wearing group of scientists fighting a trio of newly re-awakened part kaiju, part Lovecraftian, subterranean monsters--the Inhumanoids. The scientists are aided by the surviving members of ancient, prehuman races, who had imprisoned the monsters in the first place. Armored heroes battling subterranean monsters? The rpg applications ought to be obvious.


The Saga of Crystar, Crystal Warrior played with the timeless brother against brother theme, as a personalization of the very rpg-like battle of Order against Chaos. The heroic brother, siding with Order, and his retinue get turned into living crystal. The other brother sides with chaos, and he and his cronies get turned into rock/magma. Both of them got a wizardly advisor, too. Crystar probably doesn’t warrant its on game, but crystal-men and magma men would be pretty cool editions to an already existing one.

In a similar “novel character conception” vein, is Sectaurs. It’s another fantasy, though this is one is perhaps a post-apocalyptic science fantasy taking place on a distant planet. The current natives have insectoid characteristics--the good guys are humans with antenna and compound eyes, while the nasties are more insectoid humanoids. Both sides use giant insects are mounts, and use carapace-derived armor and weapons. There are also the “Keepers of the Way,” a secret society trying to resurrect the lost knowledge of the ancients and pull the world out of medievalism. Sectaurs might make a good campaign, but again might mainly inspire an insectoid race (or races) to drop into a game.

There are so many other possibilities. Particularly, if wander a bit and outside of the cartoon-promoted big guys.  Remco’s Pirates of the Galaxseas had little going for it beyond the name, but that name is really cool. For the sweep-spot of utter imaginative craziness and utterly poor toy design, we need look no farther than The Other World, where all the action figures were bendies, but the creatures were all of the “this has to be a D&D monster already” variety. Exhibit A being our friend Froggacuda, here: