Showing posts with label MOTU. Show all posts
Showing posts with label MOTU. Show all posts

Monday, May 8, 2023

Journal of Eternian Studies: The Search for Skeletor


Skeletor is the principle antagonist of the so-called Masters of the Universe myth and literary cycle. His inhuman physical appearance, magical power, and dedication to conquering Eternia through usurpation of the power of Castle Grayskull are consistent throughout the various stories, but other aspects of his character, including his origins and the seriousness of his menace, vary wildly.

It has long been the prevailing view among scholars that his depiction as blue skinned links him to the Gar people1. The Gar civilization existed on the so-called Dark Hemisphere of Eternia, but came into conflict with groups on the Light Hemisphere in the islands of the Ocean of Gnarl and on the land bridge between the continents. By the time of the Randorian Renaissance, the Gar were a ethnic minority who suffered a good deal of prejudice owing to the belief that a Councilor of their ethnicity had betrayed and murdered the founding hero King Grayskull in the service of King Hiss of the Serpent Men2.

Later stories explicitly make Skeletor King Randor's brother Keldor who was transformed by forbidden magic, in some versions specifically Hordak worship. While the identification is not without controversy, Keldor was depicted as Gar, or at least half-Gar. There are scholars that argue that Keldor himself is a fiction created for later anti-Gar polemics, but the more common view is the he was indeed Randor's half-brother, a perhaps the illegitimate offspring of Miro and a Gar woman. Keldor was, for a time, a serious rival to Randor's power owing in part to a strong powerbase among traditionalist Gar clans.

Skeletor, however, existed in myth and legend prior to his association with Keldor. He was depicted as an otherworldly or demonic entity who had arrived on Eternia through accident or intention, but now wished to re-open that portal to bring his people through to aid in his conquest.

What is likely the oldest known legend associating the two is curiously restrained regarding the specifics of their relationship. Keldor is shown as meddling in dangerous magic and disappearing after a mishap. Skeletor is depicted as attempting to thwart any investigation into Keldor's current whereabouts. The gaps n the narrative invite the audience to assume that Skeletor and Keldor one and the same, but do not make the link explicitly. It is argued that this structure is an indicator of the stories origins as Randorist propaganda either during the time when the throne was contested or shortly after Randor secured it. Further, the effectiveness of such propaganda would hinge on Skeletor as a character already known to the intended audience.

It could be that Skeletor's pre-existing Gar traits made this linkage with Keldor possible, but it is also possible that Skeletor's Gar coloration is a later addition. Certainly it is no accident that Skeletor's shade of blue has a long association with the supernatural in the Eternian mind. It has been suggested that both the Gar people and Skeletor are depicted as blue simply because of the rarity of the blue pigments in the Light Hemisphere used in art in the Gar ruins on Anwat Gar to depict rulers such as Shokoti and the persist association of the Gar with magic due to their status as diviners and purveyors of charms and curses.

Recently, archeological evidence of a skull faced god or demon that appears to have been the focus of ritual activity in the region around Castle Grayskull in the putative era of the first "He-man." Any correlation of this entity with Skeletor or the Gar is highly speculative.

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1. The Gar were typically depicted as blue-skinned. Whether they literally were, either naturally or as some form of body-adornment, or this depiction has symbolic significance is unknown.

2. If there is any truth to this allegation at all, it likely conveys persistent Serpos worship among the Gar during the period where Goddess worship was becoming dominant on the Light Hemisphere.

Sunday, May 3, 2020

Fighting Fists, Terror Claws, and Mechanical Horses


One thing about Masters of the Universe (and by extension likely any hypothetical rpg based on it) is that, sort of like D&D, advancement often means the acquisition of stuff. There are no mounds of gold or jewels for the heroic warriors of Eternia, though, instead they get new vehicles, the occasional animal mount, and He-man, at least, gets battle armor, flying fists, and thunder punch accessories. In other words, it's toyetic.

The other thing is these innovations aren't mass produced. All the heroes don't get battle armor any more than they all get a power sword. In the more post-apocalyptic world of the early minicomics these items are analogous to D&D artifacts

To keep the game becoming more of an arm race than the source material is, these items should require attunement or bonding. Getting more bonding slots/points should probably be one of the rewards for advancement.

Looking around, one MOTU inspired rpg, Warriors of Eternity, takes this into account, with new bond points doled in reward for narrative goals.

Skeletor levels up

Monday, April 27, 2020

Harnessing the Power of Grayskull


My recent posts about the world of Masters of the Universe, had me thinking about how I would run a MOTU type game. Given the multiple canons, it's a matter of choosing and refining. This is what I've got:

Mineternia Plus. As I've discussed previously, the earlier minicomics included with the toys, before Prince Adam and before the Filmation cartoon (what fans call Mineternia or the "Savage Canon") place the action in a post-apocalyptic, science fantasy world with something of the aesthetic of 80s barbarian films, mixed with that of 70s barbarian comics. There have been a number of cool or interesting additions to MOTU since, and the world detailed in only a few abbreviated storybooks in a toyline is pretty barebones, so this canon would only be the jumping off point.

Sword & Sandal. MOTU has the mostly austere terrain and musclebound heroes of 80s barbarian films, but the world seems to call for a bit more "PG" approach, so I think another sort of musclebound hero genre is a good reference, the peplum film. Protagonists would largely be wondering do-gooders, like the Herculeses, Goliaths, Macistes, and Ursuses of these films.


A Sufficiently Advanced Technology... MOTU is science fantasy, but its tech (particularly if you discount the cartoon and some toy boxart) seems to be one-off rather than mass produced stuff. Even if we allow it's all salvage from ancient caches, it shouldn't be down to each individual with unique tech like it seems to be. I think MOTU technology is more like magic items (maybe it even runs off magic after a fashion). Individuals can only "attune" to so many items at a time.

More Henchmen, More Underbosses. The MOTU of the comics and the cartoons that follow winds up working like a superhero comics, where Skeletor and his cronies are defeated, but allowed to escape to fight another day--or in the cartoons occasionally put in jail! In keeping with a more fantasy fiction vibe, more henchmen would die. To give name villains more of a chance, Skeletor should be at something of a remove, and even his traditional underlings should command gangs. Taking out a name villain should generally be something of an accomplishment.

Monday, April 13, 2020

Gods of Eternia


Gods and titanic monsters are not uncommon in Eternia's Masters of the Universe mythology, but very little genuine Eternian religion is revealed in the stories. What little we know of what gods were actually worshipped only comes from the post-Great War epoch, though it sometimes purports to detail events from before that era, from the time referred to as "Preternia."

Trollans
Eternian myth is only passingly concerned with cosmogony. There is the vague notion of primordial, creator gods, but these are either destroyed or sacrifice themselves at the dawn of the universe. They leave things in the hand of custodial beings, which may in fact represent an advanced civilization the ancient Eternians encountered. These beings, called Trollans, occupy a space between archangels and trickster gods. By the time of the legends of the Randorian court, the Trollans had been diminished to elfin beings and comedy relief, perhaps a reflection their decreasing importance next to Goddess worship.

Serpos
Serpos was titanic, three-head serpent worshipped by the Snake folk, a people said to have been created by a renegade Trollan. The Snake folk are said to have unless their god to level entire cities in their bid for conquest. The Snake folk dominated much of Eternia in the Preternian period and after their defeat and purported exile, Serpos was reinterpreted as either a destructive primitive aspect of the Goddess or her offspring.

The Goddess
The Goddess was typically depicted wearing a cobra headdress and sometimes with green skin. While some scholars have connected the headdress with Serpos and the Snake folk, others view it as predating the Snake folk's arrival. The green skin possibly links her with vegetation and life, allying her with the forest deity who appears in the mythos as Moss Man.

The serpent-themed Goddess initially seems predominant in the Eternos region, but immigrants from the northern plains identified her instead with an Eternian bird of prey. By the Randorian era, the Sorceress of Grayskull, held to be the Goddess' living incarnation and oracle, was garbed in feathered raiment.
Art by Gerald Parel

Thursday, April 9, 2020

Eternian Armsmen

At the onset of the Eternian Dark Ages, warbands swept across much of the so-called Light Hemisphere, disrupting the struggling remnants of civilization and destabilizing fledgling powers on the rise. Their ranks were drawn from the displaced or rootless warriors of an entire continent. Their equipment came from salvage; these soldier-scavengers targeted the ruins and ruin-adjacent settlements with the largest deposits of metals and technology. Tools from the time before the Great War were reconfigured into weapons, and raw material were beat into armor, making the Armsmen, as they came to be called, the most formidable military force of the era. They struck quickly as savagely, some by aircraft ("the Wind Raiders") and others employing an assort of land vehicles.

Within two centuries the Armsmen underwent significant changes. While many still served as mercenaries, they had developed into a quasi-religious military order with the technology of the Ancients venerated as relics. Technical manuals were treated almost as liturgical texts. While the Armsmen were still formidable fighters, their focus was more on the location and recovery of lost technology.


By the time of the folk hero "He-Man," it is believed they the Armsmen no longer existed as a cohesive cultural group, but some families and small sects held to some or all of the Armsmen's practices. The Man-At-Arms of the Masters of the Universe legends represents a hermitic example of the dwindling, latter day Armsmen.

The elite Eternian Guard of the Randorian era were depicted dressed in the "classical" armor of the Armsmen, though most scholars believe any lingering Armsmen belief were at best vestigial by that point, a testament to the Armsmen's enduring cultural cachet.


Sunday, April 5, 2020

Eternian History Revealed


Eternian historians tend to agree that aspects of the Masters of the Universe myth and literary cycle are rooted in fact, though the historicity of any given aspect of the corpus is likely to be a matter of debate. There several recognized strata of textual sources forming the cycle, each paralleling a series of popular entertainments on Earth. Earth scholars have been slow to treat the Masters of the Universe mythology as an area of serious study, in part due to the bowdlerized form of its transmission, but also to the fanciful, even frivolous translations, done to serve the needs of a toyline.

The name of central figure of the mythos, for example, is risibly rendered as "He-Man." While this is not a wholly inaccurate, literal translation of his title[1] in the earliest texts (which could be read as something like "Supreme Man" or "Male Exemplar"), it seems to have been understood as something more like "Powerful Hero" or "Mighty Person" at the time those texts were written. Such carelessness is rife in widely available translations.

The most widely known version of the mythology, forms what is essentially the "Matter of Eternos," particularly focusing on King Randor and his court. The term "Masters of the Universe" arises from this era and refers to the elite warriors, comparable to the Knights of the Round Table, whose exploits are primary focus of the various epics and romances. He-Man is central to these stories, as the secret, heroic identity of Randor's son Adam, who is otherwise portrayed as callow or even foppish. He-Man's inclusion is unhistorical, but the Randorian Renaissance is a matter of historical record, and some of this Masters of the Universe are likewise attested.


The historical He-Man is believed to belong to the oldest strata of tales. These stories are simpler and portray a more primitive world still suffering the effects of the Great Wars, far removed from the technological rediscovery and courtly sophistication of Randor's time. This He-Man is a folk hero, who leaves his tribe to began taming or reclaiming the wilderness. He contends with monsters and personifications of cultural competitors.

One of the key events in these early myths is He-Man's encounter with a green-skinned Sorceress who gifts him with ancient weapons and armor from a cache hidden in a cave. In some myths of this strata, she is referred to as a goddess. The confusion regarding her identity likely later editing of the stories to preserve the importance of the Sorceress of Grayskull or her cult.


The earliest depictions of the Sorceress/Goddess show her in a cobra headdress. Many scholars believe this to be an important and revealing historical detail, reflecting the continued influenced of the Serpent centered religion of the conquering Snake Men. In contrast, by Randor's time, the Sorceress is clad in feathers and associated with the Eternian falcon, the Snake Men and their cultural having been thoroughly demonized.

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1. Initially the title was thought to have been the character's actual name, but it appears in other records of that era clearly not referring to the hero. Perhaps the Eternian chroniclers were unaware of his original name among his tribe. This lack of identification is consider significant by those who doubt a single He-Man existed historically, instead viewing him as at least a composite of several real individuals, if not completely mythological. Some have seen Wun-Dar of Tundaria as the original of the He-Man character, noting the similar stories told about them, but it seems more likely some of He-Man's exploits were attributed by the Tundarians to their local hero.

Friday, March 15, 2019

Maps of Eternia

Check out a couple of the maps put out as posters with the Masters of the Universe Classic line. Plenty of good adventure fodder to be had!

Here's Preternia (get it?):


And for your sci-fi or space opera needs, here's the "Extent of the Horde Empire":


Wednesday, May 31, 2017

Wednesday Mini-Comics: The Battle in the Clouds


This is the third mini-comic released with the Masters of the Universe toys. Like the rest, it was written by Don Glut and written by Alfredo Alcala.

We open on Eternia's tallest peak where Stratos is somehow able to hear the sounds of battle far below. He flies down and finds He-Man riding the Battle Ram is putting a beating on Skeletor near Castle Grayskull. Somehow, now Castle Grayskull is near the ocean, because He-Man is able to toss a defeated Skeletor into it.


As He-Man and Stratos fly away, Mer-Man  pulls Skeletor from the water and offers to make a deal with him. He'll help Skeletor defeat defeat his foe in exchange for He-Man's weapons. The two villains start blasting away at He-Man,

Stratos swoops in and gives He-Man a lift to get him out of danger quicker, but a "great gust of wind" knocks He-Man off the Battle Ram, he he falls--only his super-garment protects him. He's just knocked unconscious. Stratos doesn't realize He-Man's gone. He just keeps flying.


Skeletor and Mer-Man see He-Man's fall go. In order to get up the mountain to where he fell to snatch his gear, the evil warriors steal Teela's horse.

Mer-Man gets to He-Man just as he's waking up. He's able to over-power him and steal his super-strength suit. His next stop: the Battle Ram.


He-Man plans to stop him. He goes to the edge of the forest and calls Battle Cat. The two head over to He-Man's place to get his force field suit (Apparently separate from his super-strength suit. Pretty inconvenient.), then to Man-At-Arms' cabin. They decide to fly the Wind Raider up to where Stratos took the Battle Ram and thwart Mer-Man.

He-Man is impatient with the speed the Wind Raider is making and grumbles he could have climbed up himself if he only had his super-strength suit. Man-At-Arms opines that "brute strength must sometimes give way to science" and opens it up full-throttle, shutting up He-Man pretty quick.


Meanwhile, Mer-Man has found the Battle Ram. When the Wind Raider reaches the peak, he attacks them with a volley of ray blasts. Man-At-Arms falls out, and only his armor saves him from dying in the fall. Battle Ram and Wind Raider hit each other head on.  Stratos strikes the decisive blow, though:


The battle in the clouds won, He-Man and Stratos fly off to get back the super-strength suit from the defeated Mer-Man and then rescue Man-At-Arms and Teela.

Monday, May 29, 2017

The Power of Grayskull Compels You!


Dark Horse have been doing a great job with their series of Masters of the Universe reference works. The artbook was great, but for sheer information value and rpg inspiration James Eatock's He-Man and She-Ra: A Complete Guide to the Classic Animated Adventures and most recently He-Man and the Masters of the Universe: A Character Guide and World Compendium are goldmines.

The character guide and world compendium is so thick, I don't think I've given it a complete look through, yet. There is so much there! It covers ever continuity from the original minicomics through the on-going collector toy revival and the current DC Comics (though I don't know how up to date it is on the last group). It even has stuff from foreign comics and kids books. Major characters get much more extensive write-ups, and ever character or thing that has appeared in multiple media gets a discussion of the different portrayals.

At $35, some might balk at the cover price, but it's length and detail make it well worth it.




Wednesday, May 17, 2017

Wednesday Minicomic: KIng of Castle Grayskull


Taking a break from Storm, let's consider the second Masters of the Universe minicomic packaged with the first wave of toys in 1982. The comic, like the rest, was written by Donald Glut and drawn by Alfredo Alcala.

We open on He-Man and Battle-Cat happening by Castle Grayskull. He-Man tells his mount that the castle was "built by unknown hands before the Great Wars" and "whoever controls the castle controls the universe!" He-Man doesn't know it but he's being spied on from a parapet by Skeletor, who apparently scaled the outside of the castle to get there because he's got no way inside.


Skeletor uses his mystic blade to spy on the doings inside the castle as well. He see's Teela (the warrior-goddess) summoned by the Spirit of Castle Grayskull to be its guardian. The Spirit tells her that one day a king will come claim the castle's throne, but only after he finds and unites the two halves of the Power Sword. Not knowing it's being eavesdropped on, the Spirit reveals the location of the halves.

Skeletor, feels like kingship would suit him. He comes to the highest peak of Eternia, the home of Stratos, and melts one half free from rock. Next, Skeletor takes Mer-Man with him to surprise He-Man at his homestead, and before the hero can grab his super-strength outfit, they blast him. They get the other half of the sword from the rock his house is built on. Given how easy these halves were to find and the fact that two heroic warriors lived close by them, one wonders why they weren't found before?


Anyway, Skeletor rubs some gray clay on his face to disguise it and opens the jawbridge with the united power sword. Teela might have been a poor choice as guardian because a little gray facepaint has her totally fooled. She welcomes Skeletor as the King. No sooner has he sat in the throne, than he triggers the trapdoor and drops Teela into the dungeon. Skeletor marvels at all the weapons and computers and what not and boasts the secrets of the universe are his to command.

Meanwhile, this all apparently happened so quick that Mer-Man is still fighting He-Man (apparently He-Man's house is next door to Castle Grayskull), who has now managed to get his force field suit on. He-Man suits up again to increase his strength and heads out to get Skeletor.

Skeletor sees him coming on a viewscreen. When He-Man arrives, Skeletor punks him by causing the jawbridge to flip him inside. He-Man confronts Skeletor in his throne room, but in the face of his threats Skeletor calls "oafish" and zaps him with energy.

He-Man wakes up some time later in the dungeon with Teela. He tells her "Skeletor has gone insane!' Given that this is the sort of shenanigans we've seen the Lord of Destruction get up to in the first mini-comic, one wonders what He-Man is passing that opinion on. Maybe it's that Skeletor didn't strip him of his super-powered duds, which clearly was a dumb move as He-Man rips the door off the cell.


Skeletor notes their escape and sends animated suits of armor to stop them. Our heroes keep smashing them, but more keep coming. Skeletor moves in to watch the victory he is sure is coming up close--and Teela knocks the Power Sword from his hand.

Skeletor figures its time to beat a hasty retreat. He runs to the roof with the heroes on his heels. He tries to blast them with the laser cannon, but then:


Both hero and villain survive the fall. Skeletor gets chased off by Battle-Cat before he can blast He-Man with his energy blade.

The Spirit of Castle Grayskull again takes possession of the Power Sword and, maybe realizing its previous hiding places left something to be desired, now sends one half into another dimension. He tells the heroes that it maybe centuries before the true King of Castle Grayskull comes to claim it. He calls them Masters of the Universe and bids them go fight evil. In a spoiler heedless moment, we are told the Spirit smiles as they ride away because he knows He-Man will one day become the King of Castle Grayskull.

Wednesday, April 26, 2017

Wednesday (MIni-)Comics: He-Man and the Power Sword

Let's take a break from Storm this week to look back at the mini-comic origins of the Masters of the Universe. I don't mean the 80s cartoon with a Captain Marvel in purple tights and a Prince Valiant haircut, a cowardly lion tiger, and a moral for kiddies every episode. I mean the first, more pulpish, post-apocalyptic, sword & sorcery version--before even the 1982 DC comics limited-series. I mean the version appearing in the the four original mini-comics (though technically, these first four were picture books, not comics).

They were written by Donald Glut, who knew how to adapt Sword & Sorcery material for younger audiences with his comics work, including Dagar the Invincible and Tragg and the Sky Gods for Gold Key. Glut talks about the origins of some of the concepts in an online interview. The evocative art for the four stories was by Alfredo Alcala, a comic book artist who's worked for DC and Marvel, on books like Conan, and Kull the Conqueror. What the two gave us was darker, moodier, and more streaked with pulpy highlights, than the decidedly brighter, more superhero-esque cartoon to follow. (I should point out all of the mini-comics are now available in a somewhat larger tome.)

So without further ado, here's my commentary on the first mini-comic, 1981's He-Man and The Power Sword:


We open with a bona fide Hero's Journey "Call to Adventure." He-Man, greatest warrior of his primitve jungle tribe, leaves his people to go defend the legendary Castle Grayskull ("a place of wonders") from the forces of evil. Instead of having a secret identity, He-Man is part of a proud (sometimes) barbaric lineage of Sword & Sorcery characters. He's got a nobler goal than Conan or Brak, but like those forebears he's fascinated by a wondrous elsewhere.

He-Man becomes the first of his people to "trudge the craggy cliffs and quake-torn valleys" outside of the jungle. It's not long before his courage and "jungle-bred stength" is needed. He sights a jade-skinned woman in a cobra headress fighting a purple monster that looks like it might be from a lost in space episode. He-Man rushes into the fray and despite the woman's mystical blasts ("She is a sorceress!" he thought), he pretty much does the monster slaying himself.


Had this not been a kid's book, the shapely Sorceress might have rewarded the warrior other ways, but since it is, He-Man instead gets "Supernatural Aid" (again with the Hero's Journey!). The Sorceress gives him the treasures she's guarded all these years, things made "centuries before the Great War by Eternia's scientists."

Here's one of those cool details. We've got a Great (so great its capitalized) War, and scientists making medieval appearing weapons. One might wonder what kind of scientists those were, but this yarn provides hints but no answers.

He-Man takes the loot which includes a "strange vehicle" (understatement) that's "combination battering ram, catapult, and space-warp device." Those pre-Great War scientists did some out-of-the-box thinking.


Meanwhile, Skeletor, and his minion Beastman, and ogling the "warrior-goddess" Tee-La (it was hyphenated in those early days) who's watering her "unicorn charger." The two villains attack, as Skeletor plans to make Tee-La his bride. We're told she "fights like a demon, her body possessing the spirits of many ancestral champions," but Skeletor's energy blade wins the day.

They carry her with them to Castle Grayskull--"a fortress so ancient no one knew its origin." Over the objections of the Spirit of the castle, Skeletor forces open the Jaw-Bridge. Skeletor's after the other half of the Power Sword so that "the magic fires, created by ancient scientists and sorcerers will blaze again." Cool.


It turns out Skeletor is from another dimension. The Great War ripped a whole in the walls between dimensions and threw him into Eternia. He plans to open another rift and bring through an army of conquest. This origin, of course, is ignored in later mini-comics and comics.

Elsewhere, He-Man is visited by Man-At-Arms. What happens next is weird: "'And what brings the famous Man At Arms to my humble house?' He-Man asked sarcastically." Why all the sarcasm, He-Man? Anyway, Man At Arms ("whose people are the masters of all weapons") fills He-Man in on Skeletor's shenanigans. The two set out to stop him, with impulsive He-Man space-warping ahead.

Somehow, in the bowels of Grayskull (sold separately), Skeletor knows He-Man is coming and sends Beastman up to shoot the turrett laser at at him. Beastman proves surprising effective at this, and has He-Man down when the Man-At-Arms cavalry arrives to turn the tide. The He-Man makes the Jaw-Bridge open wide and the heroes head inside to find Tee-La.

Skeletor's had enough time to get the the Power Sword reunited. As the blade crackles with "green fire" he boasts: "I am invincible. There is nothing I cannot do. Nothing!" The best use this power for is apparently making weapons come to life and fight He-Man.

At that moment, the Sorceress reappears glowing with the same green energy as the power sword (Ah hah!). She chastises Skeletor for abusing power and splits the sword again. He-Man, Man-At-Arms, and the just freed Tee-La throw a beating on the two villains, but let 'em cry "mercy!" and run off (it's a kid's book, remember?). The Sorceress again hides the Power Sword and changes the lock on the castle.

"Do you think that's the last of those two or the Power Sword?" Man-At-Arms asks.


Do I really have to tell you He-Man's answer?

There you go, Great Wars, green Sorcereress, extradimensional portals, barbarian heroes, super-science, and sorcery. That's how it started.

Tuesday, December 1, 2015

Wednesday Comics: Within These Walls...Armageddon

"Within These Walls--Armageddon"
Masters of the Universe #3 (February 1983), Written by Paul Kupperberg; Pencils by George Tuska, Inks by Rodin Rodriguez

Synopsis:  Zodac flies through the space between planes. He's been watching the heroes of Eternia pursue the goals of Skeletor, but now its time for him to get involved to prevent Skeletor's victory and save the world from destruction.

He arrives in time dispatch the last of the demons the heroes are fighting. He warns them that there is another enemy besides Skeletor, but he cannot say who it is. As they converse, they are sorcerously observed by another:


Damon spies on Skeletor, too, also unaware that he is being observed. Damon's machinations are toward a single goal: the acquisition of the power sword, whose halves are held in a stasis field he sees but can't penetrate.

Meanwhile, Zodac explains how the talismans are to be used: They can open a portal to the power sword and summon the mystic falcon Zoar. The heroes pass through it.

Skeletor throughs a little tantrum because he can't figure out who is trying to thwart his plans. Suddenly, he's attacked by a tentacled creature. Skeletor dispatches the creature and Damon reveals himself--and his plan:


Skeletor's mystic blast can't harm him. They're arcane powers are too well matched. Skeletor pulls a sword to do things the old fashion way.

Elsewhere, Man-E-Faces is strangely drawn to Castle Grayskull, then mystically pulled inside. Damon and Skeletor have fallen through a portal to Grayskull, too--just as Damon planned. It was the only way villains like he and Skeletor could get inside. Skeletor claims to have been aware of Damon's game all along. He blasts Damon from behind.

The heroes also arrive in Grayskull, in a room with multiple doors. Stratos and Man-At-Arms are trapped by what they find behind their respective doors. Teela enters a maze, but takes the novel approach of blasting a hole through the floor to get out of it.

She drops him on Skeletor and He-Man and Battle Cat burst through a wall soon after. Too late:


Skeletor uses his power to summon Beast-Man and transform Man-E-Faces to a bestial form. He-Man defeats both of them easily, but only the quick thinking of Teela keeps him from falling into Skeletor's trapdoor.

Meanwhile, Zoar frees the Goddess from her other dimensional prison. The two transport to Castle Grayskull just in time to to snatch the power sword from Skeletor's grasp allowing He-Man to defeat him. The Goddess wraps it all up:



Commentary: Damon is introduced to very little purpose, and Man-E-Faces to even less. The story feels rushed at the end, like it was suppose to be a longer limited or lead into something longer, but it never materialized.

Wednesday, November 25, 2015

Wednesday Comics: The Key to Castle Grayskull

"The Key to Castle Grayskull"
Masters of the Universe #2 (January 1983), Written by Paul Kupperberg; Pencils by George Tuska, Inks by Alfredo Alcala

Synopsis:  He-Man and Battle Cat enter the jungles of Eternia is search of a talisman. They meet Ceril, a long time friend of He-Man's, and other members of his primitive tribe. He-Man recounts his origin: how as Prince Adam he came upon Ceril's village on a hunting trip and found it in the thrall of the sorcerer, Damon. Adam would have been defeated by Damon as well, had not the Goddess intervened, transforming him into He-Man. Since that day, Ceril's tribe have been allies of Adam's father.

As luck would have it, Ceril has seen the talisman He-Man seeks. They are on their way when demons appear and attack them. He-Man manages to get to the cave where the talisman is, entering where others cannot due to the protection of his power-vest. He-Man grabs the glowing talisman, and he and Battle Cat disappear.

Meanwhile, Stratos, Teela, and Man-at-Arms fly toward the churning waters of Sea of Blackness. Using a potion that Tarrak gave them, they are able to breath underwater for an hour. With the clock ticking, they locate the talisman in a temple in a city of the mer-people. Before they can get to it, they're attacked by Mer-Man and his people.

Mer-Man plans to betray Skeletor and take the power sword for himself. The odds don't look good for the heroes, but then Skeletor appears and confronts Mer-Man's betrayal. He also warns the mer-people not to harm his allies, unless they too want to face his wrath. Teela takes issue with that, so Skeletor is like "have it your way." and removes his protection.

Their time running out, and the mer-people pressing the attack, Stratos manages to grab the talisman. The heroes disappear. They find themselves in a strange place:


Skeletor shows up and taunts them again. He sends them deeper into the weird realm to retrieve the power sword. Neither the heroes nor Skeletor know that they are being watched.

Again demons attack the heroes. Their numbers seem endless. The heroes can't figure out who would have sent them if Skeletor wants them to succeed. Suddenly, the demons are blown away by a strange wind. Then:


Commentary:
Prince Adam's origin related here has never appeared in other media. 

Wednesday, November 18, 2015

Wednesday Comics: Masters of the Universe

"To Tempt the Gods"
Masters of the Universe #1 (December 1982), Written by Paul Kupperberg; Pencils by George Tuska, Inks by Alfredo Alcala

Synopsis:  On Eternia, a world with a "medieval exterior" but whose technology nevertheless outstrips that of Earth, there's a party (dancing girls) for the Queen. Man-At-Arms asks the King where his heir Prince Adam is. The two commiserate over how irresponsible Adam is.

That's Adam's cure to jump the hedge and make an appearance. Apparently, he's been dallying with a young lady...


They are commemorating the arrival of the Queen on Eternia 25 years ago. Adam heads off the his chambers to get his gift for his mother. He regrets he has to play this false personality and disappoint his father.

At his door, Adam is assailed by magical power. The room is filled with demonic presences. Adam dives over his bed to escape--and finds Cringer waiting there. Cringer tells him Skeletor had his presence known here.

The mention of Skeletor's name galvanizes Adam into action. He and Cringer run to the Cavern of Power. There, they are transformed into He-Man and Battle Cat. Even then, they here the sound of mocking laughter.

Skeletor gloats that he has the Goddess captive. He did battle with her, and though she kept the two halves of the power sword from his grasp, he managed to defeat her. He knows that only a heroic soul will be able to find the power sword, and he plans to force He-Man to do it for him by having him seek out three talismans representing the sea, the sky, and the cosmos that will lead to the swords.

He-Man knows the cosmic star cluster is in the hands of the royal wizard, Tarrak. He meets Teela, captain of the guard, and enters the palace, He meets his parents, though they don't recognize their feckless son in the heroic He-Man. They enter Tarrak's chambers and find:


Man-At-Arms here's the clamor of battle and joins in. Once the demon's are defeated, Tarrak reveals that they stole the talisman in the shape of the nexus constellation.  Someone else is after the talismans, too.

Meanwhile, Avion is attacked by dragonriding beastmen. It's Stratos they're after. The birdman flies to the castle. His strength failing, only Tarrak's magic saves him. He-Man notices Stratos is wearing the talisman of air. Our heroes now have one in hand.

Commentary:
This issue is the introduction of Prince Adam. He's a bit more Don Deigo Vega in concept than the overmuscled Billy Batson he'll become in the cartoon. Still, the genius of the "fantasy superhero" are definitely here. Eternia is much more "standard fantasy comic" than it is later, down to Teela's outfit that doesn't look anything like the toys (until this). Still, this is much closer to the universe sketched in the original Don Glut mini-comics than what is to follow.

Zodac really has a Metron of the New Gods vibe here. This begins the transition from his original intended role as a villain to the heroic role he has in the mythology now.

Under interesting detail: Stratos's wife is completely human rather than anthropoid like him.

Sunday, November 8, 2015

MOTU Minis Maximized


Dark Horse has release a collection of the Masters of the Universe mini-comics that came packaged with the toys. This compact, but weighty tome (nearly 2.5 inches thick) not only contains the comics from the original toyline (1982-1987), but also comics for the follow-up He-Man toyline, the She-Ra line, and the recent comics from the Masters of the Universe Classic toys--plus a bunch of extras.

As I've mentioned before, my favorites are the original series written by Donald Glut and drawn by Alfredo Alcala that present a pulpier, less superheroic version than the ones DC would follow them up with, or particularly the ones after the cartoon became popular. Still, all of them have good bits--plenty of things stealable for a game. Like these time demons:

Friday, July 18, 2014

Earth-Eternia

Map by Grimklok
Is He-Man's Eternia the future or past of our own world? This map super-imposing the two hints that their only a cataclysm apart, one direction or the other. Something like a run away comet hurtling between the earth and the moon, perhaps?

Someone should do a comparison map with She-Ra's Etheria:


Friday, July 6, 2012

Stuck in My Head

I keep thinking about a post-apocalyptic fantasy plus super-science game, played in FASERIP, maybe. Something like a well-known toy and cartoon property, but less kiddy: like the equivalent of Savage Sword of Conan to its Conan the Adventurer.

A world where the heroes are like this:




And they fight foes like this:




In situations like this: